Scrooge
Starts knowing up-to three in-play good characters. Turns 1 evil player good if you are chosen by the players you started knowing. [1 good is evil]
"You may be an undigested bit of beef, a blot of mustard, a crumb of cheese, a fragment of an underdone potato. There"s more of gravy than of grave about you, whatever you are!"
Starts knowing up-to three in-play good characters. Turns 1 evil player good if you are chosen by the players you started knowing.
At set up Scrooge can turn any good player evil, including themselves. That player is woken immediately at the start of the first night and informed they are evil.
At setup three players that have abilities which choose (e.g. Ghost Past, Ghost Present, Ghost Future or Fortune Teller, Monk, Butler) as Scrooge's Past, Present and Future Visitors. Scrooge can never start knowing a character that does not choose a player.
Later on the first night Scrooge learns which characters are their Visitors but not which player is that character. This information can be affected by drunkenness' or poison.
If all three of the Visitors choose Scrooge in the game then an evil player becomes good. It is recommended this is a player who does not know who the Demon is and can be a dead evil player.
Scrooge's Visitors do not need to visit Scrooge on the same night but over the course of the game.
If Scrooge is poisoned on a night they are chosen by one of their Visitors, you still place the visited token. If that would trigger Scrooge's ability then there is no effect until the following night assuming Scrooge is sober and healthy.
If Scrooge dies before all Visitors choose them then their ability no longer works and they can not turn an evil player good. The same if they die drunk or poisoned before their ability triggers.
An evil player is created at set up and not impacted by first night drunkenness or poisoning. The character information Scrooge starts with can be impacted.
Examples
First night the Washerwoman is informed they are evil. Scrooge is picked by the Poisoner and learns that Butler and Ravenkeeper are their Visitors (when it is really Butler, Monk, Fortune Teller).
Different game, Scrooge is woken and told they are evil. Scrooge is sober and healthy and learns Ghost Past, Ghost Present, Ghost Future are their three Visitors. All three Visitors manage to pick Scrooge and they become a good player.
Scrooge is poisoned the night their third Visitors picks them, their ability does not trigger until their turn the following night when they sober and healthy again.
How to Run
At setup, decide if Scrooge will have 1-3 Visitors this game and place Past, Present, Future VISITOR reminder token next to those players. The players determined at setup must have abilities that can choose a player. The Storyteller may decide to have fewer than 3 visitors for Scrooge based on player count. Wake Scrooge and show them the character tokens in order of Past, Present, Future Visitors for Scrooge's starting information. They do not learn which players are these characters.
At the start of the first night, wake any good player and show them the "You are" card and the thumbs down hand signal to let them know they are evil. Rotate their token 180 degrees in the grimoire, mark them with an evil reminder in clocktower.online or turn their token red in the official app to remind you they are evil. They do not learn anything else other than their new alignment, they do not know who the Minions or Demon are and they continue to register as a Townsfolk or Outsider to abilities, it"s just their alignment that has changed.
Each time one of Scrooge's Visitors chooses Scrooge during the game, mark Scrooge with the corresponding VISITED reminder token. If all three of the Visitors choose Scrooge in the game then an evil player becomes good. It is recommended this is a player who does not know who the Demon is and can be a dead evil player.
If one of Scrooge's Visitors becomes a character that can no longer choose players. Remove their VISITOR token, this may trigger Scrooge.
If you start the game as a good player then you have some powerful knowledge of characters in play. Be careful that other good players might think you're secretly the Belsnickel. Try to quickly track down the characters you learned at the start and have them choose you at night to flip a player back from evil to good.
If you start the game evil you should still track down your Visitors and then decide if you want to reveal to them later in the game and flip back. If you want to play all-in for evil then try to find someone on the evil team and feed them the information you have, ruin Christmas like the true Scrooge you are!
As a Storyteller, it is advised to make Scrooge evil most of the time so it operates like an outsider. Scrooge sharing their info with the good team will make the character operate more like a townsfolk. Alternatively not making Scrooge evil may make them think they are really the Broken Toy and not trust their information.
Attribution
Outsider