[
  {
    "id": "_meta",
    "name": "A Very Merry Clocktower Christmas V1.0",
    "author": "Nashable",
    "logo": "https://chillclocktower.com/homebrew/_meta.png",
    "almanac": "https://chillclocktower.com/merry/",
    "background": "https://chillclocktower.com/homebrew/merrryclocktower/bg/merrry-background.jpg"
  },
  {
    "id": "mrsclaus_averymerryclocktower",
    "image": [
      "https://chillclocktower.com/homebrew/merrryclocktower/mrs-claus.png",
      "https://chillclocktower.com/homebrew/merrryclocktower/mrs-claus-e.png"
    ],
    "firstNightReminder": "Wake Mrs. Claus, point to the closest player(s) yet to wake due to their ability, excluding travelers.",
    "reminders": [
      "Knows",
      "Knows"
    ],
    "name": "Mrs. Claus",
    "team": "townsfolk",
    "ability": "You start knowing the closest alive player, excluding Travelers, who did not wake tonight due to their ability, if equidistant you learn both.",
    "firstNight": 21
  },
  {
    "id": "frosty_averymerryclocktower",
    "image": [
      "https://chillclocktower.com/homebrew/merrryclocktower/frosty.png",
      "https://chillclocktower.com/homebrew/merrryclocktower/frosty-e.png"
    ],
    "firstNightReminder": "If Frosty died tonight, wake them and show them the token of the first evil character that selected them",
    "otherNightReminder": "If Frosty died tonight, wake them and show them the token of the first evil character that selected them",
    "reminders": [
      "Dead",
      "Knows",
      "Drunk"
    ],
    "name": "Frosty",
    "team": "townsfolk",
    "ability": "Each night, the 1st evil player to choose you with their ability is drunk until dusk. You learn what character picked you then die.",
    "firstNight": 19,
    "otherNight": 17
  },
  {
    "id": "santaclaus_averymerryclocktower",
    "image": [
      "https://chillclocktower.com/homebrew/merrryclocktower/santa.png",
      "https://chillclocktower.com/homebrew/merrryclocktower/santa-e.png"
    ],
    "firstNightReminder": "Choose a player, Yes to signal Nice, No to signal Naughty",
    "otherNightReminder": "Choose a player, Yes to signal Nice, No to signal Naughty",
    "reminders": [
      "Naughty",
      "Nice"
    ],
    "name": "Santa Claus",
    "team": "townsfolk",
    "ability": "Each night, choose a player and decide if they have been “naughty” or “nice”. Depending on your choice something good or bad may happen to them or you.",
    "firstNight": 16,
    "otherNight": 14
  },
  {
    "id": "holidayelf_averymerryclocktower",
    "image": [
      "https://chillclocktower.com/homebrew/merrryclocktower/elf.png",
      "https://chillclocktower.com/homebrew/merrryclocktower/elf-e.png"
    ],
    "firstNightReminder": "Choose a player to receive a gift. Mark that player with the Gift token",
    "otherNightReminder": "Choose a player to receive a gift or choose yourself (once) to open all gifts.",
    "reminders": [
      "Opened Gifts",
      "Gift",
      "Gift",
      "Gift",
      "Gift",
      "Gift",
      "Gift",
      "Gift",
      "Gift",
      "Gift",
      "Gift"
    ],
    "name": "Holiday Elf",
    "team": "townsfolk",
    "ability": "Each night, choose a player. If you chose yourself (once) you discover the characters of all the players previously chosen, plus one out-of-play character.",
    "firstNight": 17,
    "otherNight": 15
  },
  {
    "id": "rudolph_averymerryclocktower",
    "image": [
      "https://chillclocktower.com/homebrew/merrryclocktower/rudolph.png",
      "https://chillclocktower.com/homebrew/merrryclocktower/rudolph-e.png"
    ],
    "otherNightReminder": "Rudolph points at up to three players equal to the base count of minions. Show them how many minions are in the group and send them to sleep. Any minions chosen, wake and show them YOU WERE CHOSEN BY and the Rudolph token. Point to Rudolph.",
    "reminders": [
      "Reindeer",
      "Reindeer",
      "Reindeer",
      "Awakes"
    ],
    "name": "Rudolph",
    "team": "townsfolk",
    "ability": "Each night* choose as many players as there are base minions (not yourself). You learn how many minions are among the group. If you choose a minion they learn who you are.",
    "otherNight": 16
  },
  {
    "id": "ghostpresent_averymerryclocktower",
    "image": [
      "https://chillclocktower.com/homebrew/merrryclocktower/ghost-present.png",
      "https://chillclocktower.com/homebrew/merrryclocktower/ghost-present-e.png"
    ],
    "otherNightReminder": "Wake and choose a player. Storyteller shows/reads you the contents of reminder tokens for the chosen player.",
    "reminders": [
      "Scrooge",
      "Present"
    ],
    "name": "Ghost Present ",
    "team": "townsfolk",
    "ability": "Each night* choose a player. You learn all the reminder tokens of that player and if they are Scrooge.",
    "special": [
      {
        "name": "grimoire",
        "type": "signal",
        "time": "night"
      }
    ],
    "otherNight": 18
  },
  {
    "id": "ghostfuture_averymerryclocktower",
    "image": [
      "https://chillclocktower.com/homebrew/merrryclocktower/ghost-future.png",
      "https://chillclocktower.com/homebrew/merrryclocktower/ghost-future-e.png"
    ],
    "otherNightReminder": "Choose two players and a Rock, Paper, Scissors shape.",
    "reminders": [
      "Rock",
      "Paper",
      "Scissors",
      "Dead",
      "Dead",
      "Dead"
    ],
    "name": "Ghost Future",
    "team": "townsfolk",
    "ability": "Each night*, choose two players (not yourself) to roshambo. If you successfully predict either shape used in the game you learn the loser's character. If you are wrong you and/or the chosen players may die.",
    "otherNight": 19
  },
  {
    "id": "sugarplumfairy_averymerryclocktower",
    "image": [
      "https://chillclocktower.com/homebrew/merrryclocktower/fairy.png",
      "https://chillclocktower.com/homebrew/merrryclocktower/fairy-e.png"
    ],
    "reminders": [
      "Pair 1",
      "Pair 1",
      "Pair 2",
      "Pair 2",
      "Pair 3",
      "Pair 3",
      "Pair 4",
      "Pair 4",
      "Pair 5",
      "Pair 5"
    ],
    "name": "Sugar Plum Fairy",
    "team": "townsfolk",
    "ability": "Each day visit the Storyteller, choose two players (not yourself), and ask a yes/no question about them both. You can not repeat a question or same pair of players."
  },
  {
    "id": "wassailer_averymerryclocktower",
    "image": [
      "https://chillclocktower.com/homebrew/merrryclocktower/wassailer.png",
      "https://chillclocktower.com/homebrew/merrryclocktower/wassailer-e.png"
    ],
    "reminders": [
      "Greetings!",
      "Greetings!",
      "Greetings!",
      "Greetings!",
      "Greetings!",
      "Greetings!",
      "Greetings!",
      "Greetings!",
      "Greetings!",
      "Greetings!",
      "Sober/Healthy",
      "Sober/Healthy",
      "Sober/Healthy",
      "Sober/Healthy",
      "Sober/Healthy",
      "Sober/Healthy",
      "Sober/Healthy",
      "Sober/Healthy",
      "Sober/Healthy",
      "Sober/Healthy",
      "Drunk",
      "Drunk",
      "Drunk",
      "Drunk",
      "Drunk",
      "Drunk",
      "Drunk",
      "Drunk",
      "Drunk",
      "Drunk",
      "Safe"
    ],
    "name": "Wassailer ",
    "team": "townsfolk",
    "ability": "Each Day, other players who publicly greet you (once) are sober and healthy until Dawn. If more than half of the living players declare, half of those declared are drunk instead and the last player to declare cannot die until Dawn."
  },
  {
    "id": "christmasangel_averymerryclocktower",
    "image": [
      "https://chillclocktower.com/homebrew/merrryclocktower/christmasangel.png",
      "https://chillclocktower.com/homebrew/merrryclocktower/christmasangel-e.png"
    ],
    "firstNightReminder": "Once per game, at night, choose an alive player (not yourself).",
    "otherNightReminder": "Once per game, at night, choose an alive player (not yourself).",
    "reminders": [
      "Protect",
      "Dead"
    ],
    "name": "Christmas Angel",
    "team": "townsfolk",
    "ability": "Once per game, at night, choose an alive player (not yourself). Protect that player from the evil team for the rest of the game. If they or you die, you both die.",
    "firstNight": 12,
    "otherNight": 3,
    "jinxes": [
      {
        "id": "assassin",
        "reason": "Assassin's ability still works on a protected player"
      }
    ]
  },
  {
    "id": "ghostpast_averymerryclocktower",
    "image": [
      "https://chillclocktower.com/homebrew/merrryclocktower/ghost-past.png",
      "https://chillclocktower.com/homebrew/merrryclocktower/ghost-past-e.png"
    ],
    "otherNightReminder": "Wake and check if Ghost Past wants to use their ability. If Scrooge is dead, tell them who that is now.",
    "reminders": [
      "Revert",
      "No Ability",
      "Scrooge Died"
    ],
    "name": "Ghost Past",
    "team": "townsfolk",
    "ability": "Once per game, at night, choose a player (not yourself). They revert to the character, state and alignment they had at the start of the previous night. If Scrooge dies you learn who they are.",
    "otherNight": 13
  },
  {
    "id": "gingerbreadman_averymerryclocktower",
    "image": [
      "https://chillclocktower.com/homebrew/merrryclocktower/gingerbread.png",
      "https://chillclocktower.com/homebrew/merrryclocktower/gingerbread-e.png"
    ],
    "firstNightReminder": "Once per game at night, if chosen by an evil player, wake them and ask them to pick an alive player (it can be themselves).",
    "otherNightReminder": "Once per game at night, if chosen by an evil player, wake them and ask them to pick an alive player (it can be themselves).",
    "reminders": [
      "No Ability",
      "Redirected"
    ],
    "name": "Gingerbread Man",
    "team": "townsfolk",
    "ability": "At night when chosen by an evil player (once), wake and pick an alive player for their ability to affect.",
    "firstNight": 18,
    "otherNight": 12
  },
  {
    "id": "thenutcracker_averymerryclocktower",
    "image": [
      "https://chillclocktower.com/homebrew/merrryclocktower/nutcracker.png",
      "https://chillclocktower.com/homebrew/merrryclocktower/nutcracker-e.png"
    ],
    "reminders": [
      "Red Herring",
      "No Ability"
    ],
    "name": "The Nutcracker",
    "team": "townsfolk",
    "ability": "When you learn of a player dying you may immediately publicly declare yourself (once) as The Nutcracker. If they are good you die and they are resurrected. Your ability does not work on one good player."
  },
  {
    "id": "brokentoy_averymerryclocktower",
    "image": [
      "https://chillclocktower.com/homebrew/merrryclocktower/broken-toy.png",
      "https://chillclocktower.com/homebrew/merrryclocktower/broken-toy-e.png"
    ],
    "remindersGlobal": [
      "Is Broken Toy"
    ],
    "setup": true,
    "name": "Broken Toy",
    "team": "outsider",
    "ability": "You think you are another Outsider. You may die at any time. You might register as evil & as a Minion or Demon, even if dead.",
    "special": [
      {
        "name": "bag-disabled",
        "type": "selection",
        "time": "pregame"
      },
      {
        "name": "replace-character",
        "type": "reveal"
      }
    ]
  },
  {
    "id": "johnmcclane_averymerryclocktower",
    "image": [
      "https://chillclocktower.com/homebrew/merrryclocktower/john.png",
      "https://chillclocktower.com/homebrew/merrryclocktower/john-e.png"
    ],
    "otherNightReminder": "Wake the player marked Welcome to the Party and inform them they are now the John McClane. Replace their character with John McClane",
    "reminders": [
      "Died Today",
      "Welcome to the Party"
    ],
    "name": "John McClane",
    "team": "outsider",
    "ability": "A player must die each day otherwise your team loses. If you die due to execution an alive good player becomes John McClane in the night.",
    "otherNight": 2
  },
  {
    "id": "scrooge_averymerryclocktower",
    "image": [
      "https://chillclocktower.com/homebrew/merrryclocktower/scrooge.png",
      "https://chillclocktower.com/homebrew/merrryclocktower/scrooge-e.png"
    ],
    "firstNightReminder": "Wake and inform a good player they are now evil at the start of the night. Wake Scrooge and tell them their Visitors now.",
    "otherNightReminder": "Check if Scrooge turns 1 evil player good.",
    "reminders": [
      "Evil",
      "Past Visitor",
      "Present Visitor",
      "Future Visitor",
      "Past Visited",
      "Present Visited",
      "Future Visited"
    ],
    "setup": true,
    "name": "Scrooge",
    "team": "outsider",
    "ability": "Starts knowing up-to three in-play good characters. Turns 1 evil player good if you are chosen by the players you started knowing. [1 good is evil]",
    "firstNight": 20,
    "otherNight": 20
  },
  {
    "id": "secretsanta_averymerryclocktower",
    "image": [
      "https://chillclocktower.com/homebrew/merrryclocktower/secret-santa.png",
      "https://chillclocktower.com/homebrew/merrryclocktower/secret-santa-e.png"
    ],
    "reminders": [
      "Guess used",
      "Loses at Dusk"
    ],
    "name": "Secret Santa",
    "team": "outsider",
    "ability": "Voting immediately starts, with no warning, when a nomination is made. If a Minion publicly guesses you (once), your team loses at Dusk.",
    "jinxes": [
      {
        "id": "spy",
        "reason": "Only 1 jinxed character can be in play."
      },
      {
        "id": "widow",
        "reason": "Only 1 jinxed character can be in play."
      }
    ]
  },
  {
    "id": "hollywreath_averymerryclocktower",
    "image": [
      "https://chillclocktower.com/homebrew/merrryclocktower/holly.png",
      "https://chillclocktower.com/homebrew/merrryclocktower/holly-e.png"
    ],
    "otherNightReminder": "If it is possible to kill the player marked with the About to Die reminder token, do so and replace with the Dead reminder token.",
    "reminders": [
      "Lost",
      "Nominated",
      "About to Die",
      "Dead"
    ],
    "name": "Holly Wreath",
    "team": "outsider",
    "ability": "The first good player to nominate you dies in the night. If you die due to the Holly Wreath ability, your team loses.",
    "otherNight": 11
  },
  {
    "id": "miser_averymerryclocktower",
    "image": [
      "https://chillclocktower.com/homebrew/merrryclocktower/miser.png",
      "https://chillclocktower.com/homebrew/merrryclocktower/miser-g.png"
    ],
    "firstNightReminder": "Wake Miser, thumbs up for Heat, thumbs down for Snow. Add the chosen reminder token to the grimoire",
    "otherNightReminder": "Remove the Heat/Snow reminder token and replace with the other, unless they have the executed version already on the grimoire.",
    "reminders": [
      "Heat",
      "Snow",
      "Heat Executed",
      "Snow Executed"
    ],
    "name": "Miser ",
    "team": "minion",
    "ability": "First night choose if you are Heat or Snow then alternate each night. The first time you are executed as Heat and Snow other players may be executed instead of you.",
    "firstNight": 13,
    "otherNight": 6
  },
  {
    "id": "krampus_averymerryclocktower",
    "image": [
      "https://chillclocktower.com/homebrew/merrryclocktower/krampus.png",
      "https://chillclocktower.com/homebrew/merrryclocktower/krampus-g.png"
    ],
    "firstNightReminder": "Choose a player and an approved word",
    "otherNightReminder": "Choose a player and an approved word",
    "reminders": [
      "Hex"
    ],
    "name": "Krampus",
    "team": "minion",
    "ability": "Each Night, choose a player and an approved word. If that player says the word during the day they die. If just 3 players live, you lose this ability.",
    "firstNight": 14,
    "otherNight": 7
  },
  {
    "id": "jackfrost_averymerryclocktower",
    "image": [
      "https://chillclocktower.com/homebrew/merrryclocktower/jack-frost.png",
      "https://chillclocktower.com/homebrew/merrryclocktower/jackfrost-g.png"
    ],
    "firstNightReminder": "Choose an alive good player.",
    "otherNightReminder": "Choose an alive good player.",
    "reminders": [
      "Frosted",
      "Choice",
      "Choice",
      "Choice",
      "Choice"
    ],
    "name": "Jack Frost",
    "team": "minion",
    "ability": "Each night, choose an alive good player. If they have an ability to choose players, you make their choice for them that night secretly.",
    "firstNight": 11,
    "otherNight": 5
  },
  {
    "id": "mistletoe_averymerryclocktower",
    "image": [
      "https://chillclocktower.com/homebrew/merrryclocktower/mistletoe.png",
      "https://chillclocktower.com/homebrew/merrryclocktower/mistletoe-g.png"
    ],
    "otherNightReminder": "Choose two alive players. They swap characters. One is poisoned.",
    "reminders": [
      "Swap",
      "Swap",
      "Poisoned",
      "Died"
    ],
    "setup": true,
    "name": "Mistletoe",
    "team": "minion",
    "ability": "Each Night*, Pick two alive players and swap their characters. One becomes poisoned until dusk. If you swap a player back to their first night character you die. [-1 Outsider]",
    "otherNight": 4
  },
  {
    "id": "belsnickel_averymerryclocktower",
    "image": [
      "https://chillclocktower.com/homebrew/merrryclocktower/belsnickel.png",
      "https://chillclocktower.com/homebrew/merrryclocktower/belsnickel-g.png"
    ],
    "firstNightReminder": "Show Belsnickel the Grimoire. Choose a player to be Impish or Admirable",
    "otherNightReminder": "Choose a player to be Impish or Admirable",
    "reminders": [
      "Impish",
      "Admirable",
      "Evil",
      "Evil",
      "Evil"
    ],
    "setup": true,
    "name": "Belsnickel",
    "team": "demon",
    "ability": "You start knowing the entire Grimoire. Each Night choose a player to join your team (up to minion count) and learn who you are or die. [No Minions]",
    "special": [
      {
        "name": "grimoire",
        "type": "signal",
        "time": "night"
      }
    ],
    "firstNight": 22,
    "otherNight": 10,
    "jinxes": [
      {
        "id": "poppygrower",
        "reason": "If the Poppy Grower is in play. Belsnickel does not see the Grimoire until the Poppy Grower dies."
      },
      {
        "id": "damsel",
        "reason": "Only 1 jinxed character can be in play."
      },
      {
        "id": "heretic",
        "reason": "Only 1 jinxed character can be in play."
      }
    ]
  },
  {
    "id": "grinch_averymerryclocktower",
    "image": [
      "https://chillclocktower.com/homebrew/merrryclocktower/grinch.png",
      "https://chillclocktower.com/homebrew/merrryclocktower/grinch-g.png"
    ],
    "firstNightReminder": "Choose a player",
    "otherNightReminder": "Kill the chosen player from the previous night. Choose a new player",
    "reminders": [
      "Grinched",
      "Dead"
    ],
    "name": "Grinch ",
    "team": "demon",
    "ability": "Each night choose a player, they register as you until Dawn. The following night the player chosen previously dies. You cannot die at night.",
    "firstNight": 15,
    "otherNight": 8
  },
  {
    "id": "yeti_averymerryclocktower",
    "image": [
      "https://chillclocktower.com/homebrew/merrryclocktower/yeti.png",
      "https://chillclocktower.com/homebrew/merrryclocktower/yeti-g.png"
    ],
    "otherNightReminder": "Choose a player to die. If they nominated the previous day one of their neighbors is poisoned.",
    "reminders": [
      "Poisoned",
      "Dead",
      "Nominated",
      "Nominated",
      "Nominated",
      "Nominated",
      "Nominated",
      "Nominated",
      "Nominated",
      "Nominated",
      "Nominated",
      "Nominated"
    ],
    "setup": true,
    "name": "Yeti",
    "team": "demon",
    "ability": "Each night* choose a player, they die. If the dead player nominated that day, one of their townsfolk neighbors is poisoned tonight and tomorrow day. [+1 Outsider]",
    "otherNight": 9
  },
  {
    "id": "carolsinger_averymerryclocktower",
    "image": [
      "https://chillclocktower.com/homebrew/merrryclocktower/carol-singer.png",
      "https://chillclocktower.com/homebrew/merrryclocktower/carol-singer-g.png",
      "https://chillclocktower.com/homebrew/merrryclocktower/carol-singer-e.png"
    ],
    "reminders": [
      "Sang",
      "Sang",
      "Sang",
      "Sang",
      "Sang",
      "Learn"
    ],
    "name": "Carol Singer",
    "team": "traveler",
    "ability": "During the night get two or more players to publicly sing a song with you. At Dawn, you may learn the character of one of the singers' alive neighbors.",
    "firstNightReminder": "If players sang tonight, wake and show an alive neighbors character token.",
    "otherNightReminder": "If players sang tonight, wake and show an alive neighbors character token.",
    "firstNight": 999,
    "otherNight": 999
  },
  {
    "id": "jaccuse_averymerryclocktower",
    "image": "https://chillclocktower.com/homebrew/merrryclocktower/jaccuse2.png",
    "remindersGlobal": [
      "Callback"
    ],
    "name": "J'Accuse...!",
    "team": "fabled",
    "ability": "When a nomination is made only the nominated may speak to defend themselves. Once they are done talking the vote is run. Players with their hands up outside of nominations will be given a chance to speak."
  },
  {
    "id": "yippeekiyay_averymerryclocktower",
    "image": "https://chillclocktower.com/homebrew/merrryclocktower/yippeekiyay.png",
    "name": "Yippee-ki-yay",
    "team": "fabled",
    "ability": "If any good alive John McClane is mad that Die Hard is NOT a Christmas film they may be immediately executed"
  },
  "butcher",
  "bishop",
  "beggar",
  "barista",
  "scapegoat"
]