PUKKA UP
Campaign ID & Version ID: 2104
Engine Version: 2
View Code (Read Only)
Community Datasets
Campaign Options
  • End Condition: Deathmatch
  • End Value:
  • Max Townsfolk: 13
  • Max Outsider: 4
  • Max Minion: 4
  • Max Demon: 4
  • Process Mode: Deterministic
  • Script Growth Speed: Instant
  • Script Truncate Speed: Instant
  • Custom Datasets:
  • Like Surprises: True
  • Eliminate Linked: 0
  • Show Evil Winning: 1
  • Show Graveyard: 1
  • Display Qr Code In App: 1
  • Custom Rule:
Campaign/Setup Notes


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Game: 5 Created , Submitted

130
(0)
Clocktracker Logo Clocktracker
Flesh & Bone: Clockmaker, Cannibal, Evil Twin, Zombuul

New Arrivals: Chef → Clockmaker, Undertaker → Cannibal, Mastermind → Evil Twin, Lleech → Zombuul


Game: 4 Created , Submitted

120
(0)
Clocktracker Logo Clocktracker
Flesh & Bone: Politician, Assassin, Organ Grinder, Boffin

New Arrivals: Ogre → Politician, Godfather → Assassin, Spy → Boffin, Xaan → Organ Grinder


Game: 3 Created , Submitted

165
(3)
Clocktracker Logo Clocktracker
Flesh & Bone: Choirboy, Ogre, Godfather, Xaan, Kazali

New Arrivals: Sage → Choirboy, Goon → Ogre, Widow → Xaan, Baron → Godfather, Ojo → Kazali

Game 3 Notes

N1:
Ogre picks Spy remains good
Lib bh turn creates sober Chef 2
FT yes on lib/demon
BH shown Godfather
D1:
Barry noms Giullia - not enough
Seb noms Munira - not enough
Mike noms David - not enough
Shan noms Chris - not enough
Nobody executed nobody dies
N2:
Nightwatchman ping sent to Laura
FT no on themselves/lib
Empath 2 on ogre/xaan
D2:
Guilia executed 9 votes - Barry nominated - Ogre eliminated
N3:
Xaan night
Godfather kills FT
Empath gets a false 2
D3:
Mike noms Munira - 8 votes - executed Godfather eliminated
Patrick noms Barry - not enough
N4:
Monk picks BH
Emp 1
BH sees turned Librarian
D4:
Drunk slayer shoots demon
Louisa noms David - is enough with 6 - Xaan executed and eliminated
David noms Patrick - not enough
N5:
Emp 0
D5:
Laura noms Chris - 12 votes - executed Spy eliminated
Evil win

Game: 2 Created , Submitted

135
(1)
Clocktracker Logo Clocktracker
Flesh & Bone: Bounty Hunter, Nightwatchman, Sage, Goon, Widow, Mastermind, Ojo, Lord of Typhon, Lleech, Leviathan

New Arrivals: Investigator → Bounty Hunter, Ravenkeeper → Sage, Virgin → Nightwatchman, Recluse → Goon, Poisoner → Widow, Scarlet Woman → Mastermind, Pukka → Lleech

Game 2 Notes

Players:

Jordy - Drunk who saw Empath
Chris - Baron (Bluffing Sage)
Louisa - Chef
Malachai - Soldier
Mikey - Ojo (Bluffing Bounty Hunter)
Liam - Butler
Seb - Saint
Nivan - Sage
Ourish - Nightwatchman
Maxi - Widow (Bluffed Bounty Hunter)
Marc - Mayor
Louise - Goon (Bluffed Sage all game)
Julia - Undertaker
Laura - Washerwoman
Finn - Mastermind (Bluffing Slayer)

Bluffs:
Bounty Hunter, Librarian & Slayer.

N1:
- Widow selects the Undertaker to poison. The Nightwatchman learns that the Widow is in play.
- The Washerwoman learns Mayor between the Widow & the Mayor.
- The Chef learns a 0.
- The Drunk Empath incorrectly learns a 1 (Neighbours are the Baron & the Mastermind)
- The Butler selects the Soldier.
- The Nightwatchman uses their ability and selects the Drunk Empath. The Drunk Empath wakes and learns this.

D1:
Lengthy discussions are noted between the Ojo with the Widow & the Baron respectively and so immediately the Ojo gathers suspicion as a potential Widow. Because of the Drunk Empath numbers, town elects to nominate and execute the Baron. [BARON ELIMINATED].

N2:
- The Ojo selects the Fortune teller. The Storyteller elects to "Kill" the Goon. This means there are no deaths tonight.
- The Goon wakes to be told they are now evil.
- The Drunk Empath incorrectly learns a 0 (Neighbours are the Chef & the Mastermind)
- The poisoned Undertaker is shown the Sage token incorrectly.
- The Butler selects the Soldier.

D2:
After having no death in the night, town assume the theory was correct from the day before of the Baron being the demon in a Mastermind game and so execute the Baron again.

N3:
- The Ojo selects the Goon. The Ojo is now drunk. This means there are no deaths tonight.
- The Drunk Empath incorrectly learns a 0 (Neighbours are the Chef & the Mastermind)
- The Undertaker does not wake as no player died by execution.
- The Butler selects the Soldier. By this point in the game, the Butler believes the Soldier is actually the Goon.

D3:
As they know it cannot be a Mastermind day today, town are able to freely execute! Due to being in a double claim (with the demon), the demon (who is also bluffing Bounty Hunter) with a ping on the Widow and being generally suspicious in chats, town pile on the Widow today who ends up on the block with most of town voting on it. The Widow opts to nominate the Goon (who is bluffing Sage) and states "I may be in a double claim but this person is in a triple claim and that's way more suspicious" which gave everyone a good laugh. The Widow is executed. [WIDOW ELIMINATED].

N4:
- Knowing the Widow poison is now gone, The Ojo selects the Undertaker who dies (Finally a night death!)
- The Drunk Empath incorrectly learns a 0 (Neighbours are the Chef & the Mastermind)
- The Butler selects the Soldier.

D4:
Seeing a death in the night, town are again free to execute and this time they listen to the Widow's statement from the day before and the new fake Bounty Hunter ping from the Demon on the Goon. The now dead undertaker is "confirming" the Baron as the Sage and so town push on the Goon. The Goon is executed and is now locked evil! [GOON ELIMINATED].

N5:
- The Ojo selects the Undertaker. This means there are no deaths tonight as it is in play but cannot die again.
- The Drunk Empath correctly learns a 1 (Neighbours are the Chef & the Mastermind)
- The Butler selects the Soldier.

D5:
After being nominated the previous 3 days, the Ojo is again nominated and explains that if they're going to be built as part of the evil team each day they would rather be executed now than be in final 3.The Ojo is executed. [OJO ELIMINATED].

N6:
- The death of the demon activates the Mastermind ability. There is no death in the night.
- The Drunk Empath correctly learns a 1 (Neighbours are the Chef & the Mastermind)
- The Butler selects the Soldier.

D6:
Town immediately bring up the possibility of the real Mastermind day happening given this is now the 4th night of no deaths but this is quickly drowned out when someone mentions the triple claim of Sage happening. After some discussion about the demon sinking kills or other means of death prevention the Sage is nominated. With town seeming to think the Sage could be on the evil team, they feel it's a worthy execution in a potential Mastermind day and 7 votes are recorded. Whilst it can still be beaten, town aren't certain on any other players and opt to go ahead with the execution of the Sage. [SAGE ELIMINATED].

The game is over and the Evil team have won!

Game: 1 Created , Submitted