DUSK Dusk
alchemist Alchemist
MINION Minion Info
DEMON Demon Info
marionette Marionette
engineer Engineer
widow Widow
pixie Pixie
librarian Librarian
investigator Investigator
knight Knight
shugenja Shugenja
nightwatchman Nightwatchman
cultleader Cult Leader
spy Spy
chambermaid Chambermaid
DAWN Dawn

FLESH AND CROW GAME 36 BY CROW

Line Break

JINXES

alchemist marionette An Alchemist-Marionette has no Marionette ability & the Marionette is in play.
alchemist spy An Alchemist-Spy has no Spy ability & a Spy is in play. After each execution, a living Alchemist-Spy may publicly guess a living player as the Spy. If correct, the Demon must choose the Spy tonight.
alchemist widow An Alchemist-Widow has no Widow ability & a Widow is in play. After each execution, a living Alchemist-Widow may publicly guess a living player as the Widow. If correct, the Demon must choose the Widow tonight.
riot exorcist If Riot nominates and executes the Exorcist-chosen player, good wins.
riot farmer Each night*, Riot chooses an alive good player (different to previous nights): a chosen Farmer uses their ability but does not die.
riot sage Each night*, Riot chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.
fleshandbone_fabled cultleader If the game ends due to the Cult Leader's ability and no other characters were eliminated: retire the Cult Leader.
fleshandbone_fabled fleshandbone_outsider If Good wins and no other characters were eliminated: eliminate the first Good character listed on the script.
fleshandbone_fabled goblin If the Goblin wins due to their ability, retire instead of eliminating the Goblin
fleshandbone_fabled riot Characters who die due to the Riot's ability on day 3 are eliminated. If the last Riot dies on day 3: eliminate Riot.
DUSK Dusk
engineer Engineer
exorcist Exorcist
sage Sage
farmer Farmer
nightwatchman Nightwatchman
cultleader Cult Leader
spy Spy
chambermaid Chambermaid
DAWN Dawn