Dusk
Alchemist
Yaggababble
Minion Info
Lunatic
Summoner
Demon Info
Sailor
Mezepheles
Fortune Teller
Butler
Balloonist
Village Idiot
Chambermaid
Dawn
Leviathan
TROUBLE RISING WITH A HINT OF VIOLETS GAME 24 BY DESTROYER619
JINXES
The Alchemist-Summoner does not get bluffs, and chooses which Demon but not which player. If they die before this happens, evil wins. [No Demon]
If the Cannibal gains the Butler ability, the Cannibal learns this.
If the Juggler guesses on their first day and dies by execution, tonight the living Cannibal learns how many guesses the Juggler got correct.
If the Leviathan nominates and executes the Exorcist-chosen player, good wins.
Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Farmer uses their ability but does not die.
If the Leviathan nominates and executes an Innkeeper-protected player, good wins.
If the Leviathan nominates and executes the Monk-protected player, good wins.
The Leviathan cannot enter play after day 5.
Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.
If there is a spare token, the Pit-Hag can create an extra Village Idiot. If so, the drunk Village Idiot might change.
If the Summoner creates a second living Demon, deaths tonight are arbitrary.
If the Exorcist chooses the Yaggababble, the Yaggababble does not kill tonight.
A Village Idiot must die to execution in three different games before it is eliminated.
(Optional) All characters that die due to the Boomdandy's ability are eliminated.
RECOMMENDED FABLED
QR
Flesh and Bone
Dusk
Sailor
Innkeeper
Monk
Pit-Hag
Mezepheles
Summoner
Lunatic
Exorcist
No Dashii
Vigormortis
Yaggababble
Sage
Farmer
Tinker
Moonchild
Fortune Teller
Juggler
Balloonist
Village Idiot
Butler
Chambermaid
Dawn
Leviathan