Dusk
Alchemist
Minion Info
Lunatic
Summoner
Demon Info
King
Marionette
Lil' Monsta
Lleech
Minion
Wizard
Clockmaker
Steward
Noble
Balloonist
Bounty Hunter
Nightwatchman
Ogre
Mathematician
Dawn
Leviathan
BATTLE FOR C STREET GAME 21 BY ZCORPZOMBIE
JINXES
An Alchemist-Marionette has no Marionette ability & the Marionette is in play.
The Alchemist-Summoner does not get bluffs, and chooses which Demon but not which player. If they die before this happens, evil wins. [No Demon]
If the Leviathan nominates and executes an Innkeeper-protected player, good wins.
If the Leviathan is in play, and at least 1 player is dead, the King learns an alive character each night.
If the Leviathan nominates and executes the Monk-protected player, good wins.
If the Marionette thinks that they are the Balloonist, an Outsider might have been added during setup.
If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.
If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.
The Mathematician might learn if the Lunatic attacks a different player than the real Demon attacked.
The Mathematician might learn if the Marionette's ability yielded false info or failed to work properly.
The Summoner registers as the Demon to the Clockmaker.
If Evil wins and no other characters were eliminated: eliminate the first Evil character listed on the script.
If a script includes Hatter, Lil'Monsta, and Lord of Typhon together with four or fewer minions, add the Generic Minion to the script.
(Optional) All characters that die due to the Boomdandy's ability are eliminated.
If the Lleech dies to their own ability: eliminate the Lleech but not the character they poisoned on their first night.
RECOMMENDED FABLED
The Fisherman advice is do ...
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Flesh and Bone
Dusk
Innkeeper
Wizard
Gambler
Monk
Summoner
Lunatic
Al-Hadikhia
Lleech
Lil' Monsta
Sweetheart
Moonchild
Balloonist
King
Bounty Hunter
Nightwatchman
Mathematician
Dawn
Leviathan