DUSK Dusk
MINION Minion Info
DEMON Demon Info
sailor Sailor
lleech Lleech
poisoner Poisoner
washerwoman Washerwoman
investigator Investigator
empath Empath
butler Butler
clockmaker Clockmaker
balloonist Balloonist
cultleader Cult Leader
spy Spy
chambermaid Chambermaid
DAWN Dawn
leviathan Leviathan

TROUBLE BONING GAME 4 BY IT'S CLOCKIN TIME

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JINXES

alhadikhia mastermind If the Al-Hadikhia dies by execution, and the Mastermind is alive, the Al-Hadikhia chooses 3 good players tonight: if all 3 choose to live, evil wins. Otherwise, good wins.
leviathan monk If the Leviathan nominates and executes the Monk-protected player, good wins.
leviathan sage Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.
lleech mastermind If the Mastermind is alive and the Lleech host dies by execution, the Lleech lives but loses their ability.
lleech slayer If the Slayer slays the Lleech host, the host dies.
recluse sage The Recluse might register as the Demon to the Sage.
fleshandbone_fabled cultleader If the game ends due to the Cult Leader's ability and no other characters were eliminated: retire the Cult Leader.
fleshandbone_fabled slayer If the game ends due to the Slayer's ability and no other characters were eliminated: retire the Slayer.
fleshandbone_fabled virgin If a character would be eliminated due to the Virgin's ability, retire the Virgin instead.
fleshandbone_fabled saint If the game ends due to the Saint's ability and no other characters were eliminated: eliminate the Saint.
fleshandbone_fabled lleech If the Lleech dies to their own ability: eliminate the Lleech but not the character they poisoned on their first night.
DUSK Dusk
sailor Sailor
poisoner Poisoner
monk Monk
fanggu Fang Gu
alhadikhia Al-Hadikhia
lleech Lleech
sage Sage
empath Empath
undertaker Undertaker
balloonist Balloonist
cultleader Cult Leader
butler Butler
spy Spy
chambermaid Chambermaid
DAWN Dawn
leviathan Leviathan