Dusk
Minion Info
Demon Info
Widow
Devil's Advocate
Pukka
Washerwoman
Librarian
Chef
Empath
Butler
Knight
Spy
Ogre
Dawn
MASTER OF THE CLOCKTOWER GAME 5 BY PIGUY10
JINXES
If the Recluse registers as evil to the Ogre, the Ogre learns that they are evil.
The Mayor may choose to stop the riot. If they do so when only 1 Riot is alive, good wins. Otherwise, evil wins.
If Riot nominates and executes the Monk-protected player, good wins.
Each night*, Riot chooses an alive good player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.
The Spy registers as evil to the Ogre.
Each night*, the Demon chooses an alive good player (different to previous nights): a chosen Choirboy uses their ability but does not die.
The Pukka can still kill the Choirboy with their ability but the information the Choirboy learns is sober and healthy.
If the King is not on the script and Choirboy is killed by the demon: Choirboy learns an alive good player. Choirboy is sober, healthy & gets true info.
If the Damsel is not on the script, Huntsman ability becomes: [You gain the ability of a previously eliminated townsfolk. You learn which.]
If the game ends due to the Mayor's ability and no other characters were eliminated: retire the Mayor.
If a character would be eliminated due to the Virgin's ability, retire the Virgin instead.
If the game ends due to the Saint's ability and no other characters were eliminated: eliminate the Saint.
Characters who die due to the Riot's ability on day 3 are eliminated. If the last Riot dies on day 3: eliminate Riot.
If Legion is the last character to die due to execution in a game, and loses as a result: Legion is eliminated.
RECOMMENDED FABLED
QR
Flesh and Bone
Dusk
Monk
Devil's Advocate
Legion
Imp
Pukka
Ravenkeeper
Empath
Flowergirl
Oracle
Butler
Spy
Dawn