DUSK Dusk
MINION Minion Info
DEMON Demon Info
sailor Sailor
lleech Lleech
widow Widow
washerwoman Washerwoman
investigator Investigator
empath Empath
butler Butler
clockmaker Clockmaker
balloonist Balloonist
nightwatchman Nightwatchman
cultleader Cult Leader
spy Spy
chambermaid Chambermaid
DAWN Dawn

TROUBLE BONING GAME 5 BY IT'S CLOCKIN TIME

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JINXES

alhadikhia mastermind If the Al-Hadikhia dies by execution, and the Mastermind is alive, the Al-Hadikhia chooses 3 good players tonight: if all 3 choose to live, evil wins. Otherwise, good wins.
lleech mastermind If the Mastermind is alive and the Lleech host dies by execution, the Lleech lives but loses their ability.
lleech slayer If the Slayer slays the Lleech host, the host dies.
recluse sage The Recluse might register as the Demon to the Sage.
riot monk If Riot nominates and executes the Monk-protected player, good wins.
riot sage Each night*, Riot chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.
fleshandbone_fabled cultleader If the game ends due to the Cult Leader's ability and no other characters were eliminated: retire the Cult Leader.
fleshandbone_fabled slayer If the game ends due to the Slayer's ability and no other characters were eliminated: retire the Slayer.
fleshandbone_fabled saint If the game ends due to the Saint's ability and no other characters were eliminated: eliminate the Saint.
fleshandbone_fabled riot Characters who die due to the Riot's ability on day 3 are eliminated. If the last Riot dies on day 3: eliminate Riot.
fleshandbone_fabled lleech If the Lleech dies to their own ability: eliminate the Lleech but not the character they poisoned on their first night.
DUSK Dusk
sailor Sailor
monk Monk
fanggu Fang Gu
alhadikhia Al-Hadikhia
lleech Lleech
sage Sage
empath Empath
undertaker Undertaker
balloonist Balloonist
nightwatchman Nightwatchman
cultleader Cult Leader
butler Butler
spy Spy
chambermaid Chambermaid
DAWN Dawn