Dusk
Kazali
Boffin
Philosopher
Alchemist
Minion Info
Lunatic
Summoner
Demon Info
Lil' Monsta
Minion
Amnesiac
Washerwoman
Butler
Steward
Balloonist
Ogre
Dawn
Leviathan
PROJECT CLOCKTOWER GAME 22 BY JANUSZ UND RAGNAKK
JINXES
If the Alchemist has the Boffin ability, the Alchemist does not learn what ability the Demon has.
An Alchemist-Mastermind has no Mastermind ability & the Mastermind is not-in-play.
The Alchemist-Summoner does not get bluffs, and chooses which Demon but not which player. If they die before this happens, evil wins. [No Demon]
The Demon cannot have the Ogre ability.
The Leviathan cannot enter play after day 5.
If the Leviathan nominates and executes the Monk-protected player, good wins.
The Leviathan cannot enter play after day 5.
Each night*, the Leviathan chooses an alive player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.
If the Hatter dies & the Demon chooses Lil' Monsta, they also choose a Minion to become.
If the Pit-Hag turns an evil player into the Ogre, they can't turn good due to their own ability.
If the Summoner creates a second living Demon, deaths tonight are arbitrary.
If the Summoner creates a second living Demon, deaths tonight are arbitrary.
If the Summoner creates a second living Demon, deaths tonight are arbitrary.
If Evil wins and no other characters were eliminated: eliminate the first Evil character listed on the script.
If a script includes Hatter, Lil'Monsta, and Lord of Typhon together with four or fewer minions, add the Generic Minion to the script.
RECOMMENDED FABLED
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Flesh and Bone
Dusk
Philosopher
Gambler
Monk
Pit-Hag
Summoner
Lunatic
Shabaloth
Lil' Monsta
Kazali
Hatter
Amnesiac
Ravenkeeper
Undertaker
Balloonist
Butler
Dawn
Leviathan