Dusk
Minion Info
Lunatic
Demon Info
Courtier
Godfather
Pukka
Pixie
Investigator
Knight
Balloonist
Shugenja
Village Idiot
Bounty Hunter
Spy
Ogre
Dawn
Vizier
TROUBLE CHANGING GAME 23 BY DESTROYER619
JINXES
If the Juggler guesses on their first day and dies by execution, tonight the living Cannibal learns how many guesses the Juggler got correct.
If the Cannibal gains the Zealot ability, the Cannibal learns this.
If Riot nominates and executes an Innkeeper-protected player, good wins.
The Mayor may choose to stop the riot. If they do so when only 1 Riot is alive, good wins. Otherwise, evil wins.
The Spy registers as evil to the Ogre.
If the Vizier loses their ability, they learn this, and cannot die during the day.
The Storyteller doesn't declare the Vizier is in play.
The Zealot might register as evil to the Vizier.
Each night*, the Demon chooses an alive good player (different to previous nights): a chosen Choirboy uses their ability but does not die.
The Pukka can still kill the Choirboy with their ability but the information the Choirboy learns is sober and healthy.
If the King is not on the script and Choirboy is killed by the demon: Choirboy learns an alive good player. Choirboy is sober, healthy & gets true info.
If the game ends due to the Mayor's ability and no other characters were eliminated: retire the Mayor.
A Village Idiot must die to execution in three different games before it is eliminated.
If the game ends due to the Saint's ability and no other characters were eliminated: eliminate the Saint.
If the Vizier is in play and the demon would be eliminated, the Vizier may be eliminated instead.
Characters who die due to the Riot's ability on day 3 are eliminated. If the last Riot dies on day 3: eliminate Riot.
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Flesh and Bone
Dusk
Courtier
Innkeeper
Scarlet Woman
Lunatic
Zombuul
Pukka
Vigormortis
Godfather
Juggler
Balloonist
Village Idiot
Bounty Hunter
Spy
Dawn