[{"id":"_meta","author":"Entropy86","name":"White Cliffs Village game 22","logo":"https:\/\/chillclocktower.com\/living-script\/assets\/script_icon.png","background":"https:\/\/fleshandbone.app\/bg.php?g=13221&s=1","hideTitle":true,"bootlegger":["Each character that dies by execution will be replaced on the script by a new, not yet eliminated, character of the same category for the next game."],"almanac":"https:\/\/fleshandbone.app\/campaign.php?view=pxQHGS5W"},"steward","noble","grandmother","bountyhunter","innkeeper","acrobat","preacher","fortuneteller","lycanthrope","engineer","philosopher","tealady","pacifist","tinker","sweetheart","hatter","politician","psychopath","wizard","summoner","vizier",{"id":"fleshandbone_minion","image":["https:\/\/chillclocktower.com\/living-script\/assets\/Generic_minion.png"],"reminders":["Poisoned"],"name":"Minion","team":"minion","ability":"On your 1st night, choose a player: they are poisoned. [+? as required]","special":[{"name":"bag-duplicate","type":"selection","time":"pregame"}],"firstNightReminder":"The Minion points to a player. That player is poisoned.","firstNight":28},"nodashii","lilmonsta","zombuul","vigormortis",{"id":"fleshandbone_path","image":"https:\/\/fleshandbone.app\/assets\/path.png","name":"Delivering a Baby!","team":"fabled","flavor":"You said you were fine with surprises. These words awaken pathways hidden deep beneath Ravenswood Bluff, where secrets pulse gently in the shadows of invention.","ability":"\u0182living-djinn-politician"},{"id":"fleshandbone_qr","name":"QR","team":"fabled","ability":"View this campaign using the VIEW CODE: pxQHGS5W","image":"http:\/\/fleshandbone.app\/assets\/qr\/5ff238236f9040c34f80ce37902af94b.png"},{"id":"fleshandbone_fabled","image":"https:\/\/chillclocktower.com\/living-script\/assets\/heart.png","name":"Flesh and Bone","team":"fabled","ability":"Each character that dies by execution will be replaced on the script by a new, not yet eliminated, character of the same category for the next game.","flavor":"Games played 21: 46 townsfolk, 12 outsiders, 9 minions, 7 demons remain. New Arrivals: Nightwatchman \u2192 Acrobat, Boffin \u2192 Wizard, Shabaloth \u2192 Vigormortis","special":[{"name":"pointing","type":"ability","time":"day"}],"reminders":["Eliminated","Eliminated","Eliminated","Eliminated","Eliminated","Eliminated","Eliminated","Eliminated","Eliminated","Eliminated","Retired","Retired","Retired","Retired","Retired","Retired","Retired","Retired","Retired","Retired"],"jinxes":[{"id":"alsaahir","reason":"If the game ends due to the Alsaahir's ability and no other characters were eliminated: retire the Alsaahir."},{"id":"atheist","reason":"If the Storyteller is executed and the Atheist is in play: eliminate the Atheist, all other characters who died by execution this game are not eliminated."},{"id":"fleshandbone_choirboy","reason":"If the King is not on the script and Choirboy is killed by the demon: Choirboy learns an alive good player. Choirboy is sober, healthy & gets true info."},{"id":"cultleader","reason":"If the game ends due to the Cult Leader's ability and no other characters were eliminated: retire the Cult Leader."},{"id":"fleshandbone_huntsman","reason":"If the Damsel is not on the script, Huntsman ability becomes: [You gain the ability of a previously eliminated townsfolk. You learn which.]"},{"id":"mayor","reason":"If the game ends due to the Mayor's ability and no other characters were eliminated: retire the Mayor."},{"id":"slayer","reason":"If the game ends due to the Slayer's ability and no other characters were eliminated: retire the Slayer."},{"id":"villageidiot","reason":"A Village Idiot must die to execution in three different games before it is eliminated."},{"id":"virgin","reason":"If a character would be eliminated due to the Virgin's ability, retire the Virgin instead."},{"id":"fleshandbone_townsfolk","reason":"If Good wins and no other characters were eliminated: eliminate the first Good character listed on the script."},{"id":"damsel","reason":"If the game ends due to the Damsel's ability and no other characters were eliminated: eliminate the Damsel."},{"id":"heretic","reason":"If the good team wins with a Heretic in play: eliminate the Heretic."},{"id":"klutz","reason":"If the game ends due to the Klutz's ability and no other characters were eliminated: eliminate the Klutz."},{"id":"saint","reason":"If the game ends due to the Saint's ability and no other characters were eliminated: eliminate the Saint."},{"id":"fleshandbone_outsider","reason":"If Good wins and no other characters were eliminated: eliminate the first Good character listed on the script."},{"id":"fleshandbone_minion","reason":"If Evil wins and no other characters were eliminated: eliminate the first Evil character listed on the script."},{"id":"fleshandbone_minion","reason":"If a script includes Hatter, Lil'Monsta, and Lord of Typhon together with four or fewer minions, add the Generic Minion to the script."},{"id":"boomdandy","reason":"(Optional) All characters that die due to the Boomdandy's ability are eliminated."},{"id":"fearmonger","reason":"If the game ends due to the Fearmonger's ability and no other characters were eliminated: retire the Fearmonger."},{"id":"goblin","reason":"If the Goblin wins due to their ability, retire instead of eliminating the Goblin"},{"id":"vizier","reason":"If the Vizier is in play and the demon would be eliminated, the Vizier may be eliminated instead."},{"id":"riot","reason":"Characters who die due to the Riot's ability on day 3 are eliminated. If the last Riot dies on day 3: eliminate Riot."},{"id":"legion","reason":"If Legion is the last character to die due to execution in a game, and loses as a result: Legion is eliminated."},{"id":"lleech","reason":"If the Lleech dies to their own ability: eliminate the Lleech but not the character they poisoned on their first night."},{"id":"vortox","reason":"If the game ends due to the Vortox's ability and no other characters were eliminated: retire the Vortox."}]}]