Wassailer
Each day, other players who publicly greet you (once) are sober and healthy until dawn. If more than half of the living players declare, half of those declared are drunk instead and the last player to declare cannot die until dawn.
"It's pronounced Was"sail"er"
Each day, other players who publicly greet you (once) are sober and healthy until dawn. If more than half of the living players declare, half of those declared are drunk instead and the last player to declare cannot die until dawn.
The format players should use is Own Name greets Player Name; Greeting!
Players can use other types of greetings as long as they are friendly. Check with your Storyteller what would be considered a valid greeting.
Only greetings to the actual Wassailer count towards the flip from Sober/Healthy to Drunk/Safe. Someone greeting the wrong player does not have any effect. You may only greet one Wassailer each day.
Once the total number of players (dead or alive) greeting the Wassailer is greater than half of the living players then instead of being Sober/Healthy, half of the players who have greeted the Wassailer are now drunk instead and nobody is Sober/Healthy. The last/latest player to greet the Wassailer is now Safe and can not die.
For clarity, players can either be Sober/Healthy OR Drunk/Safe. With the total number of greetings flipping between the two types of statuses.
To resolve any calculations of half, round up.
Players who greet the Wassailer and receiving either the Sober/Healthy status or Drunk status should be considered targeted by the Wassailer's ability.
The effects of the Wassailer are instantaneous. That means players can become drunk during the day and safe from death right before an execution.
Execution takes place at dusk so once the day has ended, greetings no longer count until the following day.
Dead players can declare, and receive the status from the Wassailer but dead players do no count towards the flip from Sober/Healthy to Drunk/Safe.
Like with other roles such as Flowergirl and Town Crier, it is the responsibility of the players to keep track of who has greeted/declared the Wassailer.
If you greet yourself as the Wassailer there is no ability effect (but hey you do you).
Examples
Scrooge greets the Wassailer at the start of the day. Later the same day Scrooge tries to greet another player as the Wassailer but that does not count as Scrooge had already greeted a player that day already.
Imp is about to be executed and greets the Wassailer right before the end of the day. They survive execution but are unable to Star Pass in the night because the Wassailer's ability prevents their death.
Christmas Angel, Nutcracker, Rudolph all greet the Wassailer during the day with 6 living players and are all sober/healthy until dawn. Scrooge greets the Wassailer, taking the total over half; Christmas Angela and Rudolph are now drunk, Nutcracker loses their Sober/Health status and Scrooge can not die until dawn.
How to Run
Starting at dawn, add a Greetings! token next to any player that specifically greets the Wassailer first. If they have greeted another player already that day their greeting does not count.
If a lot of players are speaking at once, keep placing reminder tokens. If the total number of reminder tokens is now more than half of the living players. Place the Safe reminder token on the last person to successfully greet the Wassailer and then add a Drunk token to at least half of the players (rounded up) who greeted (should be roughly about a quarter of the living players).
If players continue to wish the Wassailer Happy Holidays then move the Safe token and continue to add Drunk reminder tokens.
If the number of players greeting the Wassailer stays under half then add Sober/Healthy tokens to all players that greeted instead of any Drunk tokens.
Some fun greetings to use in your game are "Happy Holidays", "Hail!", "Merry Christmas", "Here We Come a-Wassailing", "Happy New Year". Feel free to work with your storyteller on fun greetings for your own groups but make sure all players know what greetings are valid.
If you are an evil player on the block you may want to play open evil rather than being executed by greeting the Wassailer and becoming safe so you can't be executed. Though timing will be critical as other players could jump in and pull the safety from you. Once you are playing open evil you'll always want to declare to give the good team fewer people who can declare each day.
Playing as the Wassailer, you may not want to be too public with your character as evil players could target you either for the greeting or by poisoning you during the night.
Similar to the Juggler or Gossip, you may want to work with other good players to obfuscate who the real Wassailer player is from evil.
Attribution
Created by Nashable, Kid Chill and Melon
Townsfolk