
Barber: If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.

Butler: Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.

Damsel: All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.

Drunk: You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.

Golem: You may only nominate once per game. When you do, if the nominee is not the Demon, they die.

Goon: Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.

Hatter: If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.

Heretic: Whoever wins, loses & whoever loses, wins, even if you are dead.

Klutz: When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.

Lunatic: You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.

Moonchild: When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.

Mutant: If you are "mad" about being an Outsider, you might be executed.

Ogre: On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.

Plague Doctor: When you die, the Storyteller gains a Minion ability.

Politician: If you were the player most responsible for your team losing, you change alignment & win, even if dead.

Puzzlemaster: 1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.

Recluse: You might register as evil & as a Minion or Demon, even if dead.

Saint: If you die by execution, your team loses.

Snitch: Each Minion gets 3 bluffs.

Sweetheart: When you die, 1 player is drunk from now on.

Zealot: If there are 5 or more players alive, you must vote for every nomination.